.....

The document that spawned CP 101. Note: While Lynati has interjected a few comments [mostly inside brackets], most of this "introduction" comes straight from:

Aaron Wheeler’s post-2003 con advice

"Okay, before we go any further, I'd like to say that neither this or I am the be-all and end-all of Gathering advice. There have been seven Gatherings now, and unless you've actually been on staff and behind the scenes, I don't think anyone can truly appreciate the amount of hard work that goes into one of these. I have the greatest and most profound respect for everyone who's worked on one of these, (Well, except Thomas Revor) and especially for the suc- I mean, hearty souls who sign up for more than one of these. I don’t know how you do it, and I have no intention of finding out. [and then, he went and allowed himself to be talked into joining staff for the 2005 Gathering...] But, since I know there are a couple of people interested in bidding for 2005, I thought I'd put up something they might find helpful.

Staff burnout hurts future cons, because about the time you get the knowledge and experience you need, you're so brainfried you don't want to ever do anything like it again. This leaves every successive staff to essentially reinvent the wheel. Eventually, I think it would be really nice if a bunch of former constaffs could get together and write a kind of how-to pamphlet for future bids. [Which is rather the purpose of this project.]

I know the thing I said more than any other during the last month before the con was “If I’d known then what I do now…” (Well, the complete thought was “If I’d known then what I do now, I wouldn’t have signed up for this.”) Anyway if anybody's interested in this project, feel free to drop us a line here or via email. [Lynati_1@hotmail.com ] I’m sure I’ll have overlooked something important, and that there will be snippets to add for years to come.

Now, without further ado, Aaron's long-winded and somewhat depressing con advice-ramble-thingy. (With help from Mara)

Know what you're getting into. The Gathering is a metric buttload of work. Depending on how high you are in the staff chain, it's going to eat most to all of your free time for up to eighteen months. If you can't make that commitment, you're better off not signing up. (From one who shouldn't have) At the beginning you’ll have all sorts of grand visions and plans, things you’re going to do to make your con the coolest Gathering ever. Ninety percent of these won’t happen. Whether it’s a question of time, money, or other logistics, it just won’t work. You’re going to end up doing mostly the same stuff that all the previous cons have done. This is not a terrible thing. That stuff gets reused for a reason. Just concentrate your efforts on that ten percent of your vision you can actually bring off, and work as hard as possible on it. That’s your legacy. It’s what people will remember about your con. If the next con decides to run with your legacy, that’s cool. And if your pride and joy is mysteriously absent from the next con, don’t take it the wrong way.

Example: I’m told a lot of people enjoyed The Clan Olympics at Virginia in 2002.

(I didn’t participate, not being personally interested in any intense physical activity that doesn’t involve guns or have an orgasm at the end of it, but everyone involved seemed to have fun) At Closing Ceremonies 2002, Abe Wintersmith made an announcement that indicated that the CEs would be back in 2003. This put us in kind of an uncomfortable position for several reasons.

A. We didn’t think there was a snowball’s chance in Hell that the Pennsylvania, who’d almost vetoed the convention if it wasn’t all pre-reg, (i.e., no walk-ins), would let us run around having CE-type events, and B., we were already all psyched about The Clan Wars, our own brand of physical activity, which involves trenchcoats and Nerf mayhem. Our group was just not team sports people.

This is not intended to be a shot at Abe, who I don't really know but seemed like a nice guy, but a reminder to all current and future former-constaffers, including our own: Unless you're attached to the next bid, you don't have any control over what happens next year. Put your feet up and enjoy being a civilian again. (And yes, for the record, I'd love to see OtherCon and Clan Wars become a regular event at future Gatherings, but that's not my call.)"

 

Location:
Pick a place that is of interest, with various local distractions. It is a Really Big Help (tm) if at least two of your staff are living in the city of your location—or at least exceedingly familiar with it. Before you plan your con there, you should know what the place is like.

Actually, if you are reading this with designs to be a convention head, you should really live there yourself. Usually bids are put together over the attraction of one’s locale, not the other way around. The hotel that is picked should be a fairly nice one, preferably within easy reach of ground transportation (trains, buses) and close to an airport. Close, reasonably priced, decent eating establishments within walking distance are also a nice bonus, like an all-night pizza eatery or a subway right across the street. Or a Friday’s down the block. (The locations of these places and how to get there should be included in the Con Booklet, or at least several printouts should be posted in the Consuite if you do not make Con Booklets for your attendees. If anyone wants a fancier repast, the hotel should have a book of nice restaurants in the area. Most of the time your attendees will just want something cheap and fast so they can get back to the festivities, and still afford to get home after the con.)

Your Staff:
These should be people you know, and people you trust. You do not all have to be bestest buddies...in fact, as con strain increases, it is probably for the best that your group is not.
Running a con is not an easy thing, and having staff members who are suffering severe depression because their co-staff member once-best friends now flat-out refuse to speak to them outside of supplying needed con information can be avoided this way.
Plus, you want people you can bitch freely to about the shitty performance, bad attitude, lack of intelligence, poor of personal hygiene, and supposed forbidden biological actions of their parents that must have occurred in order to produce your fellow staffers when you have having a really, really, really bad day. Over the course of the year-plus of working on this thing, you will make some new friendships. You may also strain some old ones, sometimes to the breaking point. You might all be heartily sick of each other by the end of it. Be prepared.

Communication is key. You need to have weekly meetings. Yes, this will suck. No, you can’t get out of it.

However, these meeting do *not* need to be held on the same night every week for the whole frikkin’ year-plus you’ll be doing this. The night that worked for everybody at the beginning may start to suck as the year goes on as outside factors, (work schedules, basketball playoffs, or the new season of American Idol) come into play.

Ask pertinent questions. [Like preferences or problems your other staff members have that may affect their functioning at the con. Like the fact that I have been working for years to get over a deep phobia of public speaking, and still have not mastered it. At 2003 I had a microphone thrust into my hands with orders to set up some kind of line for the T-shirt give-out. I froze, and my attempts to announce were mostly sub-vocal.]

Never assume anything. You know what they say about assumptions. For instance, yokel that I am, I assumed that Greg Bishansky knew how to get around in New York, because, to me, he is from New York. As in, New York City. (Of course, Greg B. is from *Westchester*, which might as well be another universe) So, needless to say when he says, as we pull up to the Pennsylvania on Thursday, “You know, I’ve never driven in the city before.” I’m a little surprised. Whoops.

On that note, just get the guests a cab, okay. It isn’t that much money, and it saves you from being ridiculed in Ask Greg later.

At the con itself, Staff meetings must be held every morning, to go over the day’s schedule. All staff members need a copy of the schedule pinned to them at all times, so they know what’s supposed to be going on, and where everybody’s supposed to be. If you can’t keep up with yours, memorize it with a rhyme like the guys in the Dirty Dozen, but know your schedule.

Staff must be dedicated, hard working, and not organizationally challenged. “Organized people who like getting shit done” to borrow a phrase. Staff Positions also need to have clearly defined responsibilities. This insures less chance of two people unnecessarily doing the same things, or worse “But I thought *you* were doing that!”

Budget:

Have one. Try to find out how much everything, every little detail, is likely to cost at the time you put your con bid together. If your budget isn't balancing, consider dropping something off of it rather than assuming that enough attendees will show up to cover your costs.

You may be tempted to spend some of your own money on the con. Do not do this unless you absolutely have to, and even then, don’t spend more than you can afford to lose, just like gambling. Example: We put together the 2003 bid with no clear understanding of just how little money the Gathering takes in. By the time we found out, we’d already signed a contract with the Pennsylvania. So we ended up financing something like 70% of the con on my credit cards, and we didn’t nearly recoup. We are so broke right now. Some others, like Winterwolf and Batya, also made personal expenditures. So, if you enjoyed G2K3, and would like to help out, Mara has a Paypal donate button on her site now. Thank you. [Mara has since taken down her website to overhaul it, sorry, but her Livejournal can be found here if you want to get in touch.]